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GJ "Disposition"

We reviewed the knee flow and three man knee drill from yesterday. For the three man knee drill we discussed disposition, a term that doctors use to describe where a patient will go from their service, e.g. home, to another service or specialist, or back to their primary care doctor. In fighting we also have to worry about how we will dispose of our opponent. After a combination we must do something to either move to a position of, at best, advantage or, at worst, neutrality. In Thai boxing the biggest infraction of this occurs after knees, many people just sort of drift away from their opponent rather than forcing them into a bad or neutral spot by moving them to punch or kick range. In MMA you are either going to return to a longer striking range or take them down to secure advantageous ground position.
We then worked into 3 minute pad rounds
  1. Movement
    We started with 1-2-3 mat shuttles and 30 seconds of pitterpat. We then started working basic thai warm-up but forcing our fighter to move more, either opening or closing distance or telling them to circle. Movement is key and must be forced with thai rounds, since it will be forced in a fight. A fighter cannot be left to stand and be allowed to hit the pads at their convenience, since this will never happen in a fight. Make them move.
  2. Interrupteds (fighters) / Pick 2 combinations (others)
    Fighters worked interrupted pad rounds (hold with focus mitts), one way to help the holder do this is to call a multiple count (3+) combo and hold it the normal way, gauging how your fighter does this (and lulling them into a false sense of security) and then holding a 2 followed by the multiple count combo which you will interrupt. Do not interrupt each one and use different hands and kicks to hit them.
    Everyone else took one or two combinations and worked on them within the context of basic thai boxing.
  3. Interrupteds (fighters) / Kick to knees (others)
    In kick to knees, we use poor kick form to drop the foot near our opponent as part of our step to close while grasping the neck. Throw three knees and turn your holder. Repeat until they say "throw" or "throw to X" where X can be punches, kick, or whatever. Here we cover the aspects of using a kick to enter, the knee as a weapon, and the disposition of an opponent from the knee range.
  4. Angles
    In our last round we worked our angles, using punch and punch kick combinations. The Corkscrew comes into play here, too. Essentially imagine someone standing behind our opponent and you want them to see you fully uneclipsed.

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