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11.17.2012
"Megaton" Dias Seminar -- "I hate to lose, but I love to compete"
11.10.2012
Propped choke series
11.09.2012
Punishment Performance
Belt Rank | Submissions/Points |
---|---|
White (Rank - 4) | 4 Submissions, 3 Submissions and 4 Points, 2 Submissions and 8 Points, 1 Submission and 12 Points, or 16 Points |
Blue (Rank - 3) | 3 Submissions, 2 Submissions and 4 Points, 1 Submission and 8 Points, or 12 Points |
Purple (Rank - 2) | 2 Submissions, 1 Submission and 4 Points, or 8 Points |
Brown (Rank - 1) | 1 Submission or 4 Points |
10.18.2012
Another Pass
10.14.2012
Team McVicker Brazilian Jiu-jitsu Fall Camp Day #2: Time Keeps On Slipping Into the Future
Hooks Inside Sweep Game
Day two started with Brad Peplow teaching his hooks inside sweep game. He started from the last moment that he could initiate offense, that is once your opponent has lowered their weight inside your guard. The first step is to place your hand on your abdomen, just superior to their head. Now hip bump and slide this hand under their neck. Frame to start opening space. Now post to your other elbow and scoot your butt away from your opponent, then post your hand and scoot further out. You have now gotten far enough away that your opponent cannot simply flatten you to the mat, release the neck frame and underhook with this arm.- Elevator - Overhook your opponent's opposite arm, keeping your head on this side. Now roll to your side and shoulder on this side, as you lift (elevate) the leg on the underhooking side. Turn your opponent over and shift into side-mount position.
- Two-on-one reverse elevator - In order to defend your underhook, your opponent reaches over your arm on the sameside and grabs your lapel, grab his distal sleeve with the opposite hand and proximal arm with the same hand and detach their grip. Pull forward and across your body. They will resist by attempting to stay upright, as failure to do so will allow you to take their back. Drive their hand to their opposite hip, grab across their back with the former underhook and lift them with same side leg sending them over your side.
- Overhook counter - If your opponent overhooks your arm, use the opposite hand to grab his sleeve, preventing him from posting with this side. Now lift with the hook on the trapped arm side.
- Hip twist - In an attempt to defend the two-on-one reverse elevator your opponent drives across your body. Drive his wrist to his far hip, straighten the hook on this side, behind your opponents opposite thigh, undo the other hook and essentially reguard around on of their thighs. Now twist your knees away from your opponent, rolling them to their back.
- Hip twist counter sweep off leg post - If they defend by attempting to post to the free leg, underhook it and lift to finish.
- Hip twist counter sweep off arm post - If they defend by posting to the free arm, cup it medially and reverse the knee twist in the opposite direction.
High Single Leg
Next Jack McVicker was back to show some of his stand-up game, specifically the high single leg takedown. Jack advocates mirror image stances but with your foot just lateral to theirs. Now either with a lapel grab or as a push, apply brisk, pressure to the upper pectoralis major muscles on the same side as your arm. Simultaneously reach and snatch their knee on the inside with the other hand. Pinch it between your knees, apply strong forehead pressure to their pectoralis major muscles, and bring the outside (lateral) forearm underneath their knee placing this hand, palm down, on top of your other (palm up) hand.- Treetopper spin - Open your pinch knee stance, reach the inside hand to their heel, clasping the leg at knee and heel. Use your knee on the heel clasped side, to elevate the leg and then underhook it with this hand, try to bring your hand up behind your head. Now step in as you pivot toward their chest, reaping with the posterior leg, taking them backward and down.
- Lateral double leg conversion - From the position described above, prior to the treetopper, drop your weight forward as your reach for their far leg, palms down, with the bottom hand cutting into the hamstring ligaments, clasping the hands at their knees.
More Art of Uncomfortable
Lastly, Jeff Serafin closed out the camp with further discussion of his Art of Uncomfortable passing style, this time discussing the half-guard and attacking with the kimura. He first presented two ways of using hip pressure to pass the half-guard. First, move your free knee around their knee on the mat. Now push forward into their upper leg, displacing it then shift past it, dropping your weight hard across their abdomen flattening them to the mat. If this doesn't work, rotate your body toward their head, and then twist back again across their body. In the first set-up you will most likely overhook their far arm. In the second your arm will end-up next to their far flank.The kimura set-up occurs off the overbook, as your opponent tries to reposition the hand across your neck. In this case, trap it with the overbook. Control their far knee with your free hand. Shift your hip superiorly toward their head and away, eliminating their ability to hip bump. Now set the kimura and use a hip rotation, rotating your top hip down toward the mat to drive their arm into kimura position. If they attempt to hug too tight for the overhook trap, simply free your knee and drive it to the mat on the outside of your opponent's thigh. Climb up their arm, trying to place you belt knot on their far shoulder, take the inverted armbar.
If your arm is not overhooking theirs, again shift your hips superiorly and away, then free your knee. Now sweep your arm superiorly pushing their arm toward and over their head. Now drive your knee to the floor, further increasing the pressure of their arm across their face, allowing you to free your foot and taking the amount. Their arm should be wrapping their head, allowing your to attack for submission.
10.13.2012
Team McVicker Brazilian Jiu-jitsu Fall Camp Day #1: The Art ofUncomfortable
Guard Passing Hip Pressure Concepts
Day one of the training camp started with Jeff Serafin discussing guard passing concepts, specifically hip pressure and how aggressive but controlled hip drive was essential for guard passing while eliminating scrambling during the pass. Jeff covered three guard passes to illustrate his concept:- Same-Side Knee Pass - Start with one knee up and control your opponents legs, roll your knee to the same side, over their thigh to trap the leg. The key here is to bring the hips in and drop the weight. Your hip line should be parallel to inguinal (groin) line of the trapped leg. Pivot step out to free your leg and before releasing the hook. Again the hips should slide in close to prevent your opponent from moving.
- Over-Under Pass - Staple one leg to the ground with the same side hand, simultaneously drive the hips forward as you underhook their leg. Driving in the hips should raise their leg, not your arm, your want contact with the proximal calf and thigh across your body, your hip should be on their hip/buttock. Your hip line should be parallel to their pelvis. Use your free hand to control the cross collar, and then continue to drive forward using the pressure to drive their leg out of the way. Your hips will slide past their hip and you will establish control.
- Leg Ride Pass - Start just far enough away that you can grab your opponents ankles from forward leaning squat position. Lift them up as you step in, a lá a penetration step in wrestling. One knee should, on the knee, land parallel with their flank while the other remains up and behind their legs, pinch inward with your legs.
Inverted Armbar Variations and Applications
Key Points
- You must isolate the shoulder, typically abducting or adducting while simultaneously extending the axillary joint.
- You must simultaneously control the forearm distally, near the wrist, typically near your humeral head or tucked into the crook between the neck and trapezius.
- Finally, you must control just proximally to the elbow, with whatever grip (see below) is most suitable. You want to be near but not on the elbow to apply leverage and still retain control of their ability to roll the elbow.
Evolution of the Grip
- Hook grip: I started with just grabbing or cupping the posterior side of the arm at the elbow and pulled the arm straight. It was simple, but low yield. It is however probably the most versatile way of at setting up the inverted arm bar regardless of position.
- Wrist square: In order to decrease the strain on my hands while putting a hard surface (my wrist) into a soft spot (their elbow ligaments and triceps’ tendon), I switched to a perpendicular thumbless grip driving my wrist into the soft spot on the humerus just proximal to the elbow. Because you need to bend your arm to get bone to soft tissue alignment, this is a shorter range grip than hooks or our next method.
- “Pipe Wrench”: This is simply applying a thumbless grip and pinching the distal humerus and elbow joint between the vice grip of your wrist bones. You can twist the arm allowing for more rapid and greater control of the direction of their elbow. Essentially I am applying the two-on-one strength of a locking my hands together with the concepts of Filipino Dumong to twist the arm straight. I set this up with my ipsilateral side being palm facing me and the contralateral palm facing away from me. Because the angle between your forearms in the thumbless grip increases as your hands get close to your body, this works only at longer range. Also, because your hands lock together you cannot reach as far as with the hooks above.
- Deep Figure Four: A variation of the wrist square, with the intent of having more control of the your opponent’s arm. Here I attempt to get the distal part of the humerus in front of my ipsilateral (same side) arm. I start the figure four by placing this hand on my opposite distal biceps and use the hand of this arm to grab my head. This is a shorter range set-up due to the proximity of the figure four to your body.
Inverted Armbar From the Guard
- climbing forward, placing your shins across their abdomen and chest
- rotating onto your inferior hip
- as above but stepping over their head
- placing the knee on the belly, and pulling up, this should rotate them on their far flank as you fall to your back
Knee On Stomach
- 180° armbar - your opponent tries to push your knee off them, creating an opening due to the bend of their arm. Use the inferior side arm to hook this and pull up, placing them on their side. Step your far leg to the opposite side of their body (their back) and grab their belt with your free hand. Pivot 180° tucking your shin next to their body and your trailing leg across their head, ending perpendicularly to them. Finish the armbar.
- Baseball bat choke - Push their gi at the neck with the hand their, drop your opposite hand in and grab the lapel. Your hands should touch as if holding a baseball bat. Drop your shoulder to their distal chest and rotate so that your are parallel and above their head, crossing your forearms and finishing the choke.
- Brabo choke series - Your opponent underhooks your distal shin in an attempt to escape. Drop back to the side-mount position and trap this arm. Now free the far kimono and feed it under their far arm and behind their neck. Reach the inferior hand up to grip this and use your superior hand to reach across, securing the choke. If they defend by "combing the hair" on the far side, use your blocked (superior) hand to pull them up on their side. Drop your weight on this shoulder and pull up with your other hand, completing the choke.
9.02.2012
Mendes Brothers Seminar: Passing the Spider Guard
- Squat position: The Mendes style advocates a squatting position while standing to pass. Knees bent, low center of gravity. This maximizes mobility and stability. It is also a vigorous workout for your thighs and glutes if you are not used to it.
- Active Toes: Another aspect of the Mendes style is always engaging the toes. Rather than letting the dorsal foot lie on the mat, posting up on the toes. They argue that they can create greater pressure and move more rapidly.
- Learn the details slowly, but drill with speed and power: Take your time to make sure you cover all the details, however once learned, drill with the speed and power of competition. Train like you fight.
8.21.2012
Rolling and sparring isn't drilling
- Even Start Drills - Anytime you start in a position that both partners are both offensive and defensive, but not in a normal start position. The goal is to control this position and improve upon it. Examples include, passing the guard (BJJ), pummeling to takedown (wrestling), grip fighting (judo), and knee play (muay thai). The drill can be cycled so that it resets once someone gains the upper hand or simply continuing play once out of the position. This should of course be prearranged.
- Uneven Start Drills - Anytime either you or your partner starts in the advantage position (i.e. offense) and the other starts in the disadvantage position (i.e. defense). The goal here is to teach the offender to finish and the defender to escape. Given equally skilled partners, the partner in the advantage position should "win" more often than not. Examples include escaping the side mount / mount / rear mount (BJJ), defending the submission (BJJ), defending the takedown (wrestling) and two-on-one knee play (muay thai).
- Reaction Drills - Any drill that involves developing speed and coordination by having a one-point "win" rule. The "win" resets the round. Examples include first takedown (wrestling), first point (BJJ), steal the tail (BJJ), shoulder / knee tag (muay thai), or the Shiv game (MMA).
- Simulation Drills - Any drill where we try and take a specific situation, generalize it, and model it. With repetition we hope to understand and dissect a situation that causes us problems. For example, examine the beginning of the fight by sparring for 15-30 seconds to see how long that time period is and what can happen in it. Other examples include, front hand sparring or grappling only with the figure four submission.
- Shark Tanks - Uses any of the drill classes above and keeps one partner in with several other (fresh) partners. This will tire the more skilled / stronger players and force them to work as efficiently as possible while increasing the chance that those with inferior attributes can press the action on them. You can further complicate the drill by switching between drills for each partner, increasing the "fear of the unknown" for the fellow in the tank.
8.15.2012
Chess Puzzles
However as a I play these puzzles I notice certain parallels between the mat and the board, between pieces and positions, in essence strategy can transcend the game:
- Winning is based on a foundation of position - All chess puzzles are based on an end-game with pieces distributed in specific positions. The a priori placement of the pieces predicate certain moves for victory. In order to solve the puzzle some of these pieces may not change position but without their current placement, movement of other pieces would not insure victory. In combat sports the relation of your body to your opponent makes certain attacks and counterattacks possible. You cannot execute an attack without position, submission and placement are equal, the felling blow and footwork need each other. Even if your legs and hips don't perform the motion of a kimura that your hands and arms do, the placement of your lower half is paramount for the submission.
- Attack with intent, intending to defend is initiating defeat - The old adage that the best defense is a good offense holds true. If you attack with the intent to finish, i.e. checkmate, you will placing your opponent in check for two reasons. First, by forcing them to defend "check" they will change the configuration of the board to prevent losing now but increase the chance of defeat later. Second, they cannot finish you, if they are one the defensive.
- Play one move ahead, allow one escape - We are told to think several moves in advance, which is extremely difficult given the number of permutations in what our opponent can do. We can limit the number of moves we need to think in advance, by being one move ahead. By being one move ahead you have already limited the number of options your opponent has available, making your calculations simpler. When closing the noose of the endgame, we allow only one escape, this is the epitome of a chess puzzle, if the moves are done appropriately your opponent is not initiating moves nor even reacting, they are behaving in a predetermined way due to the rules of the game and what you did. Your fighting should be the same, be that move ahead and recognize the hole for them to go through should your attack not finish the fight.
- Victory can be solved by brute force or elegance - Sometimes the endgame is a series of captured pieces as we zero in on our opponent's king, this is brute force, literally battering our way through our opponent's defenses. Alternatively the endgame can be elegant, placing pieces in jeopardy even as other pieces close in on your opponent's king. The epitome of good gamesmanship the elegant solution is not better than the forceful one, both are needed, in different games to win.
- You cannot win without risking losing - When completing the endgame pieces will be exposed to capture or you might be one move away from being checkmated, however as long as they are in checkmate none of this matters. Woulda, coulda, shoulda, does not stack up well against done. Often times when we fight, we worry more about losing than we do about winning, and this can be a detriment to performance. To inflict harm, to attack, means exposing yourself to the same. Your game needs to be strong enough to be aware of this and transcend it.
8.14.2012
A Guide to Belts in BJJ
3.15.2012
Levels, Lines, and Lies
Think for a moment that if your athletic prowess was great enough and your technique sound enough, then you could strike your opponent when you wanted with what you wanted at will. Find a five year old, given that all your athletic gifts and experience should far exceeding theirs, there is little doubt you will win that sparring match, unless you are Kramer from Seinfeld. Most of the time our skills and athleticism do not significantly, averaged over the human population, differ from our opponents. Thus we must find other ways to win.
The first method for this is to switch levels. If everything you throw is at the same level, e.g. head, abdomen, or groin, your opponent learns their lesson early -- protect this area of my body and I won' get hurt. By simply changing the level, i.e. throwing to the body rather than the head with same combination, their learned response of protecting the head works against them. Switching levels when punching necessitates body movement, your knees have to rapidly bend and lower your body. When you tie kicking (no pun intended) in you, increase the complexity and number of leveled combinations you can throw. Level changes are simply the body versions of our regular, 1, 2, 3, and 4 striking combinations. Examples of level changes with kicking is using any combination you know and throwing the kick somewhere else, i.e. head versus body versus leg.
Another method is to switch paths, the linear versus the circular. Switching between using the linear arsenal of jabs, crosses, and tiips with the circular one of hooks, overhands, and round kicks means provoking the closing of one door by their defense while simultaneously opening the other. Applying less orthodox pathways like the uppercut, chop, or back fist to open defenses can be a third set of tools for landing telling blows. Pathway changes involve using a single or series of one class of strikes, i.e. four straight, triple jab, or overhand-hook-overhand, to equate movement with a direction of attack. This means that when you change your tactics, they still think movement means attack from a particular direction, but in fact you have now changed up the game.
A third methodology is faking. I have heard convincing arguments as to why faking is useless to useful. Those who don't endorse the faking method argue that they are not going to waste energy for strikes that don't do anything but rather throw combinations and by changing the texture of the strikes within it they provoke a defensive response, that is exchange high speed for high power. If their flick jab is fast enough to land great here comes the next blow. If not it made their opponent move, hopefully in such a way to make the next blow land cleanly. Proponents of the fake argue that by faking they are being more efficient, they use minimal energy to set-up their high yield blows. The faker has to invest in their fake. They must do something with an initial combination that "teaches" the opponent to do something defensively that places them in an optimal spot for another strike. Faker nay-sayers will argue that if your investment attack is so good at providing future dividends, why forgo its ability to do this by faking. Being a centrist, I would simply say learn both ideologies and incorporate as needed. The fake versus flick options include
- Same side level switch: Fake the high or low line and then switch to deliver it. Shoulder movement is what sells the shot. Examples: fake high go low (jab, cross or hook), Superman punch, and electric slide
- Same side pathway switch: Fake one path, take the other. Examples: Fake jab-lead hook, fake rear hook-laser cross, the Sidewinder (fake Thai kick-tiip).
- Opposite side pathway switch: As before but switch to the other side. Examples: Fake lead hook-cross, fake rear hook-jab.
2.16.2012
Boxing and Muay Thai Agility Drills
Each round was two minutes split into four 30 second phases. It is important to find a line, seam, or piece of tape to use on the mat.
- Forward Movement with Focus Mitts
- Rapidly step forward over the line, left foot, right foot and then back left foot, right foot. Repeat for the duration of the first phase. Then immediately go into a boxing pad round, except at the end of each the holder tries to kick your leg. After 30 seconds resume stepping but this time initiate with the right leg. The last 30 seconds is a repeat of the first pad phase. This should enhance your ability to enter and exit rapidly, as well as leg evasions.
- Lateral Movement with Focus Mitts
- This time rapidly step laterally over the line, going left: left-right-left and going right: right-left-right. After 30 seconds go into a pad round, but this time after each one the holder gestures in a direction and you must slide step in that direction. Repeat the lateral stepping in the third phase and finish with a similar pad round.
- Circular Movement with Focus Mitts
- In this round, you will step in a circle, in four boxes created by two pieces of crossed tape. Try to step in a 3-2-3-2 steps pattern going clockwise in the first phase and counter clockwise in the third phase. In the second and fourth phases, the holder presents a combination and then pivots 45° to 90° in either direction holding a lead hook. Circle step (i.e. CorkscrewTM) in that direction. The holder then fires back forcing you to circle step in the opposite direction, i.e. back where you came from.
- Switch Step Agility with Thai Pads
- Start with your feet together and jump to a shallow lunge, then return to the feet together position before jumping to a shallow lunge on the left. Continue this scissor step for thirty seconds. Then do thirty seconds of alternating thai kicks. Repeat.
- Twist Conditioning with Thai Pads
- Create an L on the wall with your body, legs up the wall. Rotate your hips dropping your opposite leg to the floor on first one side then other other. Tuck the same side leg to allow free rotation. After 30 seconds get up and throw alternating thai kicks for 30 seconds, repeat.
- Balance Conditioning with Thai Pads
- Balance on one foot and reach down with your back straight and touch the floor then repeat but reach across your body. Switch legs and repeat on the opposite. Repeat both sides for 30 seconds. Set-up for kicks, your hold you present a low thai kick (i.e. thai pads flatter more parallel with the ground) followed by a higher thai kick (i.e. pads more vertical and perpendicular). Try to throw two kicks without returning your kicking leg to the floor.
2.02.2012
Review: Mike Dolce: Living Lean
Overall I would have liked more "meat" as much of his weight loss strategy comes down to willpower. Although I think his diet plan is practical it is not novel and a guide to coupling together healthy dishes after exhausting the menu in the book would have been helpful. The exercise programs look graded and reasonable if you have prior experience but like most unsupervised programs poor form will cause more harm than good. This section contains exercises that can be seen in other dedicated books on the subject of strength and conditioning, and nothing new here to people familiar with the area.
Overall I rank it a purple belt.
1.13.2012
1.07.2012
Getting to grips with grip fighting
Two-on-one
In general two handed control is stronger than one handed control. Thus when we want to break the grip using two hands against their single grip should provide the greater strength needed to detach them from your kimono. In combination with the proper mechanics your ability to free yourself should increase. By optimizing your hand position you will also be able to move their arm, i.e. drag or wrap them, to improve your position and ability to attack.
- Figure four to contralateral wrap
- Your partner is controlling both lapels. Pistol grip their same side sleeve and bring your opposite hand underneath their wrist and grab our wrist, leaving your wrist beneath theirs. Now lift over your head, try to kink their wrist as you pull their hand perpendicularly away from the lapel, against where the fingers of their grip meet. Pull across your body and wrap their arm under your opposite axilla. From here you can:
- Take their back
- Arm bar (carefully) if they try to block you taking the back
- Hip bump sweep if they pull their arm out
- Take their back
- Figure four to ipsilateral wrap
- Again in this scenario your partner is controlling both lapels. Pistol grip their opposite sleeve and reach underneath their arm with your same side to grab your wrist, again placing wrist to wrist. Pull up and over your head, again try to kink the wrist as you lift their hand perpendicularly from your lapel. Wrap the arm and release the pistol grip once it is securely wrapped. Grab their cross collar with the wrapped side. From here you can:
- Cross collar choke
- Same side arm bar
- Same side bent arm bar (if they try to underhook deep)
- Oma plata (if they reverse the arm)
- Cross collar choke
Although generally reactively obtaining grips after your opponent has already gotten a hold of you yields to suboptimal leverage. That is, he who grabs first has the control, even if he who grabs second also gets grips. However, even if you have grips you are still vulnerable to submission attempts. For example, if your opponent has control of both lapels in your guard, look for the cross collar choke. Either
- this choke will work
- your opponent will create space, by straightening their arms, and you can go for the straight arm bar, or
- they block the choke and you can detach their grip by putting the same side hand under their wrist, get the cross sleeve pistol grip and lift their grip hand of the lapel
By using your legs to not only open the guard but to place leverage on the arms you can break grips.
- Knee over
- Slide your shin over their arm, placing the shin in the crook of their elbow and push, breaking the grip. Look for the triangle.
- Knee inside
- Slide your knee medially and then bring it laterally against the crook of the elbow, simultaneously push away. Either they let go or they become extended and more easy to control.
12.01.2011
Scope. Broaden it.
I'm an ambulatory combat platform, or at least I strive to be. I can punch, kick, knee, elbow, bite, head butt, slap, tear, grip, wrestle, throw, takedown, submit, ad nauseum. I may not do everything equally well but I strive to have the optimal technique for each skill and then attempt seamlessly weave them into a horrific and painful net of offense and defense. Yes I have an "A-game" that I use when the chips are down and I need to deliver, but that game has an underlying expansive evolution, taken from a pool of developing technique, tactics and strategies that are trained when immediate victory can be sacrificed for longterm development.
If we simply break down "punching" and "kicking" into attributes, I believe that each has an edge on the other depending on how we are evaluating it:
Attribute | Punching | Kicking |
---|---|---|
Speed, v | X | |
Energy, 1/2 mv2 | X | |
Accuracy | X | |
Range | X | |
Levels | X | |
Mobility | X |
We know that upper extremity striking is faster and more accurate than lower extremity striking, the upper limbs are lighter and designed for faster and more precise movement than our legs. However the speed difference is made up by more muscle and bone in our legs, which allows us to deliver kicks with more energy than punches (but also costs more energy to deliver). Kicks can be delivered from further away, but sacrifice mobility as we must stand on one foot transiently to deliver them. Kicks can deliver to more levels than punches, although theoretically either one of them can hit any level of target.
The drills from practice last night including, kicking shoulder tag (keep your hands up!), kicking knee tag (tap lightly to avoid knee tragedy!), and anything to the belly (lightly!).
For our first round we fed: lead kick - rear oblique kick to the shin pad - lead hook - cross AND cover - rear oblique kick to the shin pad - lead hook - cross - lead hook. Next we looked at head kick variations, including the tiip, of some traditional combinations. We worked the levels, while attempting to make the entrance movements look identical, for low, middle, and high thai kicks. Lastly we worked body hook/body cross - lead/rear uppercut - rear oblique kick - lead head kick - rear head kick.
Next we worked on throwing, specifically hip toss variations. The traditional hip toss (o-goshi) you must displace your opponents hips with your hip, either by rotating in front of your uke or by side clinching and then stepping in front to displace their hips. They fall forward and over your hip because you wrap their waist (a low underhook), classic undertook, or wrap their head (overhook variation) while grabbing their opposite arm, pulling them and lighten them as your hips displace theirs.
The variations we covered were the inside leg reap (uchimata) and outside leg reap (haraigoshi). The key to both these is to remember that they are still hip tosses. Thus for uchimata the hip strikes medial to their near hip but just lateral to their midline and the leg reaps straight back, lifting their leg not backwards but laterally. You are literally sweeping their stabilizing leg by lifting their other leg so high that the angle created with the ground is greater than the angle that they can split their legs. If they can lift their leg higher than you can reap, ankle pick with your free hand.
Haraigoshi your hip fulcrum will be medial to their far hip but lateral to their midline. As your hip strikes and you pull forward with your grip, you lighten them enough to sweep their leg by placing your thigh "high on the thigh for harai" (courtesy of Shonie Carter).
Lastly we discussed escaping bad position, particularly the side mount. I've covered this before, but I'll reiterate the keys: Baby steps and make small corrections, if your "incorrect" it is lot easier to fix a small mistake. Second, move where they are not, thus if you push into them, push in the direction that they do not have a base. If you move away from them, move where they cannot stop you.
11.27.2011
Reactive Agility
Partner A: Jab
Partner B: Slip - lead leg counter kick
Partner A: Cross
Partner B: High cover
Partner A: Jab
Partner B: Slip - lead leg counter kick
Partner A: Lead hook
Partner B: Side cover
Partner A: Jab
Partner B: Bob - body jab
Partner A: Overhand
Partner B: Weave
Partner A: Jab
Partner B: Bob - body jab
Partner A: Lead hook
Partner B: Side cover
Partner A: Jab
Partner B: Intercepting tiip
Partner A: Rear hand scoop - lead leg kick
Partner B: Leg evasion - rear leg kick
Partner A: Jab
Partner B: Evade
Partner A: Jab
Partner B: Parry
Partner A: Jab
Partner B: Through step - upper cut
Some drills for improved kicking footwork, both sides with thai pads and shin pads. Use the thighs or pads to simulate targets on the legs, body, or head using round or straight kicks.
Two kicks back and forth
Two kicks, evade counter kick, return counter(counter) kick
Partner A attempts to leg kick partner B, who evades and then holds a kick for partner A. Then partner B attempts the leg kick and the drill switches.
11.12.2011
Jiu-jitsu is not science, not chess, but like sex in the dark
General comments:
- Don't be too smart
- Megaton pointed out that the more he sees students analyze technique and overthink it, rather than just trying it, the more problems they have. He's not advocating not using your brain, just don't let your learning be bogged down with analysis and micro-details. Details come with time and practice.
- All positions work and are easy, if done at the right time
- You can only do a position if your partner feeds the right energy and is in the right spot. If it is not working you either need to adjust yourself or do something to adjust them.
- Picking sides
- Position needs to work on both sides, but you will find a side that works better. Use it but don't rely on it.
Place one foot in the hip, provide enough tension to be able to bend them at the waist when you grab their sleeve but enough bend in your leg that it is not locked out. Use the opposite hand to control the sleeve at the wrist and the same hand to control the sleeve at the triceps. The free leg can engage your partner's free arm at the elbow or simply move in the air.
- Hook sweep
- Free foot hooks behind the same side knee, and the hand controlling the triceps grabs the same side ankle. Pull the foot as you push at the hip, while pulling with your hook. Sweep them and come up in control but inside the guard.
- Oma plata
- If your partner grips your lapel, lift at the elbow and transition to oma plata. If your partner's hand is free, lift elbow and push the wrist down, prior to kicking the leg up for the oma plata. As your partner is standing you will have to go higher than your "normal" oma plata, thus you will have to lift your posterior and legs higher to catch the arm.
- Triangle choke
- Pull their arm cross body as the free leg hooks over the neck. Release the foot from the hip and use this leg to cinch off the triangle.
- Star sweep
- Release the triceps grip and inside under hook the same side leg. Now use the free leg to pendulum 180° and elevate the hips to catch your partner's gripped side bicep at your groin and roll over the near shoulder. This should pull them backward with their gripped sleeve between your legs. Switch grips, and base with the now free hand. Spin 180° over your partner's face to the mounted position.
In this scenario, your partner stands to pass. They place their feet at your hips, i.e. they stand close to you. You are controlling their sleeves laterally at the elbows.
- Sweep to mount
- Rapidly open your guard and place both feet in their hips. Flare their elbows as you lift them, at the hips, in the air. Pull them forward and over one shoulder, flipping them on their back. After they land, roll backward and mount.
- Lift to armbar
- Again lift your partner at the hips, but now drop one leg wide. The removal of the support will cause them to drop and rotate, off the lifting foot. Control the arm and bring the "dropped" leg back and over their head into the arm bar.
Start by controlling both sleeves from the closed guard. Your opponent stands.
- Bump to mount
- Pass one sleeve to the cross grip. The free arm inside under hooks the same side leg. You can walk on your shoulders to get close enough to the leg. Pass the gripped sleeve to the under hook, freeing this hand. Place the free hand, palm on the floor behind your shoulder. Push up and back against the inside thigh of the trapped leg. After they fall, open your legs and mount. You will release the grip on the leg in order to obtain your mount.
- Straight arm bar
- Try to bump to mount as above. They resist by grabbing the lapel with the ungripped hand. Switch to arm bar by kicking the leg opposite the underhook side over the head.
- Lateral sweep
- Try to bump as above. Again they defend but the arm bar is not available, e.g, they step rather than locking out their arm. Place the knee inside the arm opposite the underhook side. Drive the knee laterally as you kick in the same direction against their latissimus dorsi.
- Oma plata
- You have been unsuccessful in armbarring or laterally sweeping. Use your opposite leg to pendulum 180°. Lift your hips to oma plata the under hook arm side.
- Star sweep
- You attempt oma plata but your partner defends by grabbing your belt/skirt and pulling up. This should provide you with momentum to roll backward next to their leg and star sweep as above.
- Taking the back
- If your opponent is your size or larger you can take the back. Again you have attempted to bump to mount. Open the close guard, and rotate sideways, with your head nearest the underhook side. Your legs should be pulled to your chest to decrease the chance of kneebar. Pull your free hand through their legs, place this arm next to the underhook and push the leg, pulling your head through. Your shins need to be in the back of their knees. Grab their belt and kick forward, placing them on their posterior, in front of you. Seatbelt grip and then place your hooks.
- Outside leg underhook, cross sleeve grip sweep
- Your partner can be standing or kneeling. Control the near heel with the same side hand, place your foot next to their leg or as a De La Riva hook. Control the sleeve at the wrist on the opposite side. Push the thigh backwards on this side and sit up. Pass the gripped sleeve to your opposite hand, under their leg (but not under yours). Grip their same side lapel with your newly freed hand (if they are standing) or the back of the kimono (if they are kneeling). Pull toward you with this hand and lift on the underhook side to sweep them.
- Outside leg underhook, cross lapel sweep
- Your opponent stands up and frees the sleeve grip. Free their kimono on this side and pass this lapel under their near leg to the crosshand. Pull it to their knee and pass it to the same hand, so that the kimono wraps behind the knee. Base your free hand and the leg opposite the trapped leg to the floor. Using the same side leg hook the trapped leg. Pull the hook and gi backward to sweep them to their back.
- Negative half-guard variation #1
- Your partner is attempting to pass the koala guard and has landed in the negative half-guard. That is, they are in half-guard with their back to you, you have both arms behind their back. Free the kimono on the superior side and grip this lapel with the hand nearest their head. Your elbow should be perpendicular to their spine. Grab the top pant leg with your other hand. Bring your leg nearest their head over their bottom leg and unhook your other leg. Now pull them laterally across your body, toward their head. Pull the unhooked leg out and rehook in the rear mount.
- Negative half-guard variation #2
- In this variation you again control the lapel and leg hook as above but this time post to your elbow on the other side. Shift up and away, giving enough room to pull the unhooked leg through to take the back.
- Banana split variation
- In variation #1, you cannot reach the pant leg. They attempt to slide across your body to their back. Hug the free leg and help your partner do the splits.
- Deep half guard transition
- Your partner has you in deep half guard. Step over their head and free up the trapped knee. Your partner will triangle their leg to avoid the knee bar. Grab their foot with the hand furthest from them, grab so that the palm of your hand is on top of their foot with your fingers nearest their pinky toe. Try to lock the forearm down to prevent them from releasing the triangle. Now sit-up and roll forward as if you were trying to "kiss their ass". You should use your foot to lift their leg over, ending up behind them. This leg is the first hook of the rear mount. Rotate your body so that you can place the free leg as a hook, obtain seatbelt grip first and then the hook.
10.23.2011
Team McVicker Brazilian Jiu-jitsu Fall Camp Day #2: Bringing the pain
The set-up comes from the closed guard, controlling the kimono and clamping down your elbows on the thighs. Post up one leg off to an angle to the rear, controlling strongly with the same side hand — the trap. The other leg positions forward roughly 90° from the rear leg, driving forward while pushing the guard leg down — the jam. The jam knee pushes forward and rolls to the floor, pinning the leg. The arm on this side controls your opponents head while your other arm shields the trap leg. The trap leg either steps out inverting the hips briefly before reestablishing the side mount, or the trap leg can pin the leg already pinned the by the jam foot, completing the pass in a more subtle fashion.
If they attempt to open the guard preemptively and place the foot in the hip, reach your hand back and scoop the foot up setting it in the trap position. Use the other leg to set-up the jam. Using this idea we covered a drill for the trap and jam. Your partner attempts to set the foot in the hip and you pull the leg up and trap. Then switch sides allowing your partner to post in the opposite hip which you again trap and jam on this side.
Another variation came from the standing pass, with your feet on either side of their hips, pushing forward so that your opponent knees are pushed towards their face. Control their lapels and ride each time they try to bump you back, your legs flexing and bending in response to their attempts to push you backward. Then obtain cross collar grab and same side pant leg control. Drive their foot down and make them spin, drop your knee across their thigh, sliding through to pass.
Next Ultimate Fighter 12 alumnus Kyle Watson covered passing from the same side underhook half guard. Kyle first showed an escape from the mount. Setting up an L-frame with a hip bump while switching out to the hip on that side. Use your top foot to drag the leg into the half guard while pushing down your partner's leg placing them in half guard. The bottom player posts up on their elbow to create pressure to attack from the half guard. This space allows the top player to feed their arm through and grip the gi pulling them flat to the mat while shooting the free leg out to stabilize. Thus setting up the same side underhook.
From here walk the trapped leg foot to your opponents rear, use the hand on this side to free your knee by controlling their pants. They may block your knee, so rather than trying to fight through it, roll your knee laterally and perpendicularly to their pressure, placing the knee on the mat. Under hook their blocking arm and walk your fingers superiorly in an arc to obtain high under hook control. There are now three ways to pass:
- Free leg cross pass
- Posting on your forearms and head, pike up and drive the knee of your free leg through to the opposite side. Bring this foot through the hole between your trapped leg and your opponent's body. Drive this leg all the way through, placing you in a hurdler stretch and creating a great deal of pressure on their chest. This pressure should allow you to free your trapped foot.
- Trapped leg cross pass
- In this case you again post as before, pike up and drive the knee of your trapped leg though to the opposite side. Post your free leg out, creating tripod, use this foot to free your trapped foot.
- Straight to mount
- Create a base with your under hooks and head, slide forward placing your chest on your opponent's face, creating space between their legs and your bottom. Your free foot loops inside, posting on their hip pulling them flat and freeing the trapped leg as you transition into mount.
Finally Jack McVicker showed some gi deviltry once again:
- Rear ozeki
- With your opponent in four points position and you hip-to-hip, shoot your cross hand under their arm to the far side of their neck. Step up and use this hand to grab inside of the sleeve of the opposite arm, which drapes across the back of their neck. Fall to your side to finish the choke.
- Rear mount arm bar
- From the same position as above, obtain the cross collar control under their arm. Step your same side leg next to their shoulder and step around their body placing the shin of your opposite leg next to their head. Sit and pull them into arm bar, allowing your knee to sag out and then pop over their head.
- Rear inverted cross collar choke
- Your opponent starts in four points, start in north-south position obtaining cross collar neck and under arm control. Spin 90° away from the hand controlling the neck, then sit back putting your leg over their head and the opposite leg over the posterior to provide counter pressure.
- Arm defense counter offense
- You have obtained arm bar from mount but your opponent defends by arm triangleling the threatened arm and tucking your free hand behind the superior knee. Cross your ankles to obtain control, grab the wrist of the unthreatened arm and control sleeve with your free hand. Open your legs and pull to your hip, placing their unthreatened elbow over their sternum. Pull your attacking arm out and pin it to their chest. Switch to the S-mount attacking the opposite side. Wrap the top pinned arm and set-up the arm bar on the opposite side. Of course if they defend you can consider returning to the original side and reattacking the original arm.
10.22.2011
Team McVicker Brazilian Jiu-jitsu Fall Camp Day #1: Atama-torisarimasu-jitsu
- Digital Clock
- Made famous by Andre Galvao the digital clock is set-up by your control hand grabbing cross collar and your choke hand reaching under their chin to again grab cross collar. The actual choke is performed by diving across the opposite shoulder of your opponent, forming a tripod between your head and feet. Try to get the knot of your belt on the back of the head . Then you transition your foot nearest their rear through to a new tripod position with the foot ahead of them. Begin pulling the gi collar up across the neck as you remove slack by pulling inferiorly with the other hand.
- One Armed Clock
- In the scenario when your opponent protects their far side, preventing the control hand from grasping the collar, instead place the elbow of this arm instead on your side of the opponent's face. Pull with the choke hand as you push your elbow backward, in other words abducting both arms.
- Counter Clock
- If your opponent blocks your choking hand, reverse your grips. Use your control hand to reach across their far side to achieve cross collar neck control. Your other hand achieves cross collar under arm control, not jump to the opposite side, setting up the position to go for Digital Clock.
- Bench Clock
- Obtain cross collar neck control, control their belt and step/jump both legs to the opposite side. Fall to your back, pull with your cross collar grip as you push with your leg.
I presented a philosophical approach to using combination or "flows" in jiu-jitsu training. I showed positional flows such as the segment which allows each person to perform part of a "match":
- Kimura from guard, partner straightens arm
- Inverted straight arm bar, partner drives arm across body
- Arm bar from guard, partner pulls arm out
- Triangle, partner bends arm backwards
- Oma plata, partner rolls
- Inverted straight arm bar, partner drives arm across body
Another variation is the infinite loop, where one side keeps repeating the same series:
- Cross collar choke from mount, partner pushes up
- Straight arm bar from mount, partner defends
- Thread inferior leg between head and arm, partner sits up
- Triangle, partner bends arm backwards
- Oma plata, partner rolls into guard
- Hip bump to mount, restart
- Straight arm bar from mount, partner defends
We also discussed single position multi-submission flows such as from cross side position
- Side mount Americana
- Figure four cross body straight arm bar
- Side mount kimura
- Side mount cross collar choke
- Inverted straight arm bar from side mount
- Figure four cross body straight arm bar
I also covered the Octopus.
Our last presentation was by Jack McVicker who showed us how to use the gi wrap to set up a number of different chokes. The set-up started by framing from the guard and going to open guard. Your right foot goes inside the gi and kicks as you pull in. This should release the kimono so that you can grab it and wrap up your opponent by passing their left kimono to your left hand over their right shoulder, next to their neck. Set-up a cross collar grip with your right hand using the lapel wrap.
- Cross wrap choke
- Drop your left foot and your right leg across their body, placing you on the diagonal. Grab either their kimono fold, wrapped gi lapel, or the skirt from the wrapped gi.
- Wrap drag
- Your opponent defends by blocking the choke on the wrapped side. Use the wrap to drag your opponent forward, looking to take the back or dragging them to a supine rear mount, by grabbing the far lat or gi under the axilla.
- Arm choke
- Your opponent defends with their opposite hand, reach across and grab the elbow, pulling their arm across their neck. Now choke using the wrapped lapel and their crossed arm by hugging with the free hand or bring your leg over the shoulder.
- Ozeki choke variation #1
- Take the wrapped lapel in your left hand with that arm behind their head. Loop it under your right forearm and place the blade of your hand in their throat.
- Ozeki choke variation #2
- Your opponent pushes your hand over their head. Wrap the lapel around the front of their neck with your left hand, reach behind their neck with your right and grab the lapel. Cross gi grab with the left and choke.
10.06.2011
Caring without caring, with no apologies to Bruce Lee
Then why is it that most of us who train have the haunted look of someone who just took a bite of something foul, the distraught face of the first inklings of a brewing gastrointestinal calamity, or the pained expression of a patient with a thick-fingered and ill-tempered proctologist. How can a fun activity create grimaces only replicated in a horror film? Novice students have no beatific expression let alone a smile, no phenotypic representation of fun. If you're not having fun, you cannot relax and achieve the state of using less muscle.
It is anecdotally obvious that increasing performance anxiety decreases the chance of success. If the tense jerky movements of the beginner were purely neurological in etiology then mechanical practice alone would increase performance. Yes correct practice does breed efficiency by maximizing the results from minimal muscular exertion. However the collected gym veteran, who is polished and fluid with their training companions, can easily underperform in competition or in demonstration before an unfamiliar audience. They haven't instantaneously lost any of the neurological framework of their technique and skills, but they have been burdened by the interference of psychological noise from anxiety, doubt, and fear. Fluid tactics are replaced with jerky flailing, both dangerous but only one deliberately so. The relaxed, dare we say happy, fighter has better endurance and more speed which equals more power.
Like all martial artists we seek guidance from the animal kingdom. Aside from genus felis, no animal suffers from embarrassment, they have no self-conscious psychological baggage when it comes to behavior. Animals don't care who sees them hunt, kill, scratch, or mate. Why do humans? As babes we have no compunctions about any behavior, we learn it through societal conditioning, through the ridicule of others, through praise for desired behavior. We do that which others say they enjoy, not what brings ourselves joy. While adopting all the impulses of the id is not the answer to surviving let alone succeeding in life, not caring what others think might make you happier. Yes we can learn from others, yes we can implement behaviors suggested, and yes we can grow through feedback from experts. But no we should not suffer the negativity of others, biased criticality, or discrimination based on who we are. The challenge is finding what someone says that will make you better despite your pride and what is simply hurtful prattling by negative people.
Care intensely about doing well, doing for others, and doing it to win. But don't care if you fail, they don't appreciate it, or if you lose.
9.25.2011
Stability Ball Goes 0-4
Drilling with a stability ball has been done before, as demonstrated above. Today I took this style of training in a new direction with the following drills:
- We used the drill above to warm-up to get the feel of sprawling on the stability ball. You can make this drill hard by getting closer and closer together, to simulate the actual range from which someone might shoot. You can also vary the speed or bounce the ball to simulate faster or higher level shots.
- Sprawl to Ground-n-Pound: Holding the Thai pads with the stability ball pinched between your lower legs, call a combination. Then force your partner to sprawl by kicking or slapping the ball to your partner. If you want, have them scramble on the ball by walking around them before holding a ground-n-pound combination.
- Stability Ball Dirty Boxing to Sprawl: Holding the top of the ball, you and your partner trap the stability ball between you. Call combinations, such as "hook", "shovel", or "knee". Suddenly jerk the stability ball down, having you partner sprawl on it.
- Sprawl Sensitivity: Have your partner close their eyes. Using a Thai pad, hold the stability ball against your partner, then without warning slap it down. They should react by sprawling on the ball. Then feed ground-n-pound combinations. This should force them to react to the change in pressure in their hands, arms, and chest.
We finished this series by using the throw dummies. The dummy is thrown at your partner's feet, they sprawl, assume an advantageous position and deliver strikes. Then as their partner reset the dummy, a second training partner attempts to take them down. Thus they get to work the offense ofter defense as well as the variable response to the take down.
A variation of stability ball exercises that I've seen in my Jeet Kune Do class is to use a stability ball between two partners. They knee and wrestle the ball trying to pull it away from their partner.
A training philosophy point: simulate as realistically but as safely as possible. Thus heavy striking should be done on pads and is of more benefit than simulated and shortened strikes during a drill with no contact, if it did have contact it would be called sparring. Training to fight involves hitting people, why train to miss? Also if you suddenly add striking chains or new technique to an established drill, you increase the chance of accident as what happens does not meet the prior expectations. If you throw short in training you will throw short in a fight, but your training partners will not appreciate you if keep bloodying them senselessly.
1.31.2011
Conditioning Work-out
I've been working with Jason, an athletic trainer at Carle Sports Medicine, to help rehabilitate and finally strengthen my defective genu. Today he presented a new whole body horror, that I thought I would share:
Set #1
- Lunge twist with medicine ball
- Abdominal pass (passing a physio-ball from feet to hands)
- Single arm row
Set #2
- Medicine ball squat and jump throw
- Medicine ball slam
- Medicine ball twist throw
Set #3
- Sled (with 240#), push and pull
- Twist with feet up using medicine ball
- Physio-ball push-up
Set #4
- Lateral box jump
- Davies (essentially lateral box jumps using your hands)
- Straight leg curl
1.30.2011
Infinite Vectors
"All right now, remember. A war is mostly run. We run whether we are defending or attacking. If you can’t run in a war then it’s already over."—Shichiroji, Seven Samurai
Movement, from an idyllic stroll in the park to a sparring match in a ring, can be described by a series of vectors. A vector is a variable quantity that can be resolved into components, it has both magnitude and direction, each movement described by a distance covered in a given time at a specific angle. A rapid advance may be described as a single long vector, while an evasive half turn is described by a series of short vectors of increasing or decreasing angle.
How does understanding a theoretical mathematical construct make you a better fighter? It doesn't. However conceptualizing movement in vectors may help you understand how to vary and texture movement, a valuable skill in setting up offense and optimizing defense. The more uniform your motion, i.e. the more identical your vectors, the more predictable your movement. The greater the variability in vectors, changing magnitude and direction, the more chaotic movement will be and the more difficult it will be to predict your next position.
Let's start with magnitude, the speed of movement, which already allows you two variables to vary. The distance covered and the speed it takes can be varied to set-up both offense and defense. The Starfish would be an example of changing magnitude toward and away from your opponent using essentially the same angle. Another example, would be drawing your opponent on defense, by shortening the distance you withdraw each time to pull them closer for countering.
The other component of the movement vector is direction, that is varying the angle your moving at. Traditionally, martial artist divide the compass of movement into 45° units, which is a convenient if artificial discretization. We have to remember that movement is three dimensional, we're moving both in the horizontal but also vertical planes, thus you are changing angles within the horizontal plane but also above and below that plane. The Corkscrew uses an increasing angle to set-up varied movement. Switching from a left retreat to a right one, is another example of varying angle without changing magnitude.
Thus when we use drills to enhance movement, work on timing, or spar we should incorporate an understanding of movement to enhance our ability to randomize our movement and maximize our offensive and defensive arsenal.
1.29.2011
(P)reaction
In fighting we describe the activity provoked by an opponent's offense as "reaction". For example in muay thai after we defend an opponent's combination and return a cross-hook-cross we have performed a reaction. In jiu-jitsu when an opponent tries to break and pass the guard, the change in hand position and posture that sets up an arm bar or triangle, could also be considered reaction. Reaction is typically trained as the "turn" we take after an opponent presents an offense. This has a very specific advantage in being low risk: defend first and once your opponent is punched out with their hands out of position initiate an offense of your own. Unfortunately it also has disadvantages, particularly how long the reaction takes (i.e. the time the neurological impulse travels from where it lands to your brain), the training of "taking turns", and letting your opponent to get off first. A good reaction should teach your opponent that, if you survive their onslaught, that they will be punished.
Thus it might be better to avoid their onslaught, by controlling the range and by evading, and then counter. That is, punishing them without them punishing you. This has the advantage of not getting hit and letting your strikes land in prime targets with greater impact but it takes more speed and experience to read an opponent. Using this strategy still allows your opponent to throw leather, but forces them to expend more energy throwing misses and allowing you to hit openings created by your opponent's offense.
The "good offense is the best defense" strategy of reaction is presumably the level above the evade and counter. As soon as your opponent encroaches into your territory with the intent of offense, start yours. You need to retain the ability to cover and react while using the ability to read the path of evasion to set up a pre-action. You become a motion detector, that alarms violently.
These strategies each demand more and more skill as well as time in conflict (i.e. timing and sparring). They also develop increasing strategic complexity. In the classic, simplest style of reaction there is little more strategy than absorbing and administering kinetic energy. As one develops the timing of fighting one could consider the second, evasion strategy, as a "pulling" technique, luring an opponent in offense and typically giving ground to set up counters. The pre-reaction is a "pushing" style, aggressively attacking the attack before it is fully conceived. In all these strategies are not exclusive, the simplest cover return will form a back bone upon which "pulling" and "pushing" strategies can be implemented.